Archive for May, 2011

The Tiki-Man

2 Images : The Tiki-man. I created the Tiki-man for the mobile game Kona’s Crate by Darkwind media. This project was done over a number of weeks. When creating a model for a mobile game, the polygon count must remain low. Using normal maps I was able to achieve the appearance of much more detail […]

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UDK Side Scroller

3 Image : This is the menu screen to the 2D side scrolling game that I created in UDK. This was made for my second level design class in proximately 5-6 weeks. The class focused more on coding for UDK instead simply using what has already been implemented in the engine. I used UDK’s material […]

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Island Game (2 of 2)

This screenshot is of the same “puzzle level.” This image shows the players goal and final puzzle before entering the dungeon.

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Island Game (1 of 2)

This is an in-game screenshot of a level that I designed and built in the Unreal Editor. The level was a puzzle level that required the player to trigger events and complete platformer puzzles to finish the level.

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Female Nude

3 Images: This Model was created in stages over several weeks. The class focus was proper edge flow and modeling techniques. She was modeled using orthographic images to create a precise replica of the live model using as few polygons as needed.

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The Glow Night

This is one of my earlier 3D works. The Glow night was made as a moderately low poly model in Maya. From there, the model was textured and brought into Mudbox where normal maps were exported. Using photoshop, I created color maps and glow maps.

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