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A Childhood Fleeting
Single Image: A 3D interior based on the Calvin and Hobbes comic books. The scene was intended to tell a narrative. In my mind, Calvin has rolled over, holding on to Hobbes who slips off the bed. Calvin, even asleep, refuses to let go of the stuffed animal as a metaphor for his refusal to […]
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Underwater Serenity
Single Image: This is an interior scene created within Maya. The scene is a study of “extreme” environments and lighting. After rendering multiple passes and layers, the resulting images were composited together using photoshop to create the final result.
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Skull
3 Images: This skull model was created in Maya and Mudbox. This was a study of high polygonal modeling for organic objects. No textures were used and the only material used was a white lambert. Once the skull was modeled and sculpted, fine details (like cracks) were added in maya before rendering.
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Honda Motorcycle
3 Images: This 3D model is a study of high polygonal, hard surface modeling. No textures were used in the image, only utilizing a white Lambert material. The motorcycle is based off of the Honda 2011 CBR600-RR. To create the model, I started with NURBS surfaces to simulate the smooth design of the bike. The […]
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The Tiki-Man
2 Images : The Tiki-man. I created the Tiki-man for the mobile game Kona’s Crate by Darkwind media. This project was done over a number of weeks. When creating a model for a mobile game, the polygon count must remain low. Using normal maps I was able to achieve the appearance of much more detail […]
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UDK Side Scroller
3 Image : This is the menu screen to the 2D side scrolling game that I created in UDK. This was made for my second level design class in proximately 5-6 weeks. The class focused more on coding for UDK instead simply using what has already been implemented in the engine. I used UDK’s material […]
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Island Game (2 of 2)
This screenshot is of the same “puzzle level.” This image shows the players goal and final puzzle before entering the dungeon.
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Island Game (1 of 2)
This is an in-game screenshot of a level that I designed and built in the Unreal Editor. The level was a puzzle level that required the player to trigger events and complete platformer puzzles to finish the level.
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Female Nude
3 Images: This Model was created in stages over several weeks. The class focus was proper edge flow and modeling techniques. She was modeled using orthographic images to create a precise replica of the live model using as few polygons as needed.
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The Glow Night
This is one of my earlier 3D works. The Glow night was made as a moderately low poly model in Maya. From there, the model was textured and brought into Mudbox where normal maps were exported. Using photoshop, I created color maps and glow maps.
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