A Childhood Fleeting

Single Image: A 3D interior based on the Calvin and Hobbes comic books. The scene was intended to tell a narrative. In my mind, Calvin has rolled over, holding on to Hobbes who slips off the bed. Calvin, even asleep, refuses to let go of the stuffed animal as a metaphor for his refusal to […]

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Underwater Serenity

Single Image: This is an interior scene created within Maya. The scene is a study of “extreme” environments and lighting. After rendering multiple passes and layers, the resulting images were composited together using photoshop to create the final result.

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Skull

3 Images: This skull model was created in Maya and Mudbox. This was a study of high polygonal modeling for organic objects. No textures were used and the only material used was a white lambert. Once the skull was modeled and sculpted, fine details (like cracks) were added in maya before rendering.

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Honda Motorcycle

3 Images: This 3D model is a study of high polygonal, hard surface modeling. No textures were used in the image, only utilizing a white Lambert material. The motorcycle is based off of the Honda 2011 CBR600-RR. To create the model, I started with NURBS surfaces to simulate the smooth design of the bike. The […]

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Cell Shaded Game

The trailer made for my cell shaded side scrolling game. The game was made for my second level design class in approximately 5-6 weeks. The class focused more on coding for UDK over simply using what has already been implemented in the engine.

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Distorted

18×24″ Pencil Drawing A distortion drawing for class. The project was to find an image of a person with fine details to their face, distort the image, and draw it focusing on little details as wrinkles and hairs.

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Link Sculpture (2 of 2)

Sculpey Sculpture. I created the Link sculpture over the course of a summer. The sculpture stands at 8 inches tall and was made using an aluminum wire skeleton and Super sculpey.

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Link Sculpture (1 of 2)

Sculpey Sculpture. I created the Link sculpture over the course of a summer. The sculpture stands at 8 inches tall and was made using an aluminum wire skeleton and Super sculpey.

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Objects at Night

18×24 Pencil Drawing This image was created for a class when studying how to draw 3D object in a space. An image of butterflies was printed out, folded, into a pyramid, and placed in a nigh time scene before it was drawn.

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Raphael Muscle Study

9×12 Pencil Drawing This drawing was a study of an image created by Raphael. We were to create the skeleton and then muscles of his posed model. The image was the run through a filter to create the effect.

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Skull

9×11 Pencil Drawing Orthographic study of a skull for anatomical figure drawing class.

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